Strangeworks 2022–2026

Product Design

Designing the user experience for a quantum computing platform that makes complex workflows accessible to researchers, developers, and enterprise teams.

timeline
2022–2026
role
Senior Designer
team
Product, Engineering, Science Research
tools
Figma, Miro, Photoshop
The Brief

Make the complex feel navigable

The Strangeworks platform gives users access to quantum hardware, simulators, and optimization tools. The challenge was designing interfaces that respected the complexity of the domain while removing unnecessary friction from common workflows.

Platform overview — dashboard
Context

QC platforms are commonly dense. Users range from researchers experimenting to operations teams managing hardware access. A single interface needed to serve fundamentally different mental models without becoming a Swiss Army knife that does nothing well.

User persona: researcher, imageAlt2: User persona: enterprise admin
Insights
  1. 01Users spent the most time navigating between related features — the information architecture was the biggest friction point, not individual screens.
  2. 02Power users wanted density and keyboard shortcuts; new users needed progressive disclosure and guided flows.
  3. 03Trust was built through transparency — showing job status, queue position, and compute costs in real time.
User research synthesis
The Problem

A feature-rich platform that felt overwhelming

Every new capability had been bolted onto the existing navigation without rethinking the overall structure. Users couldn’t find what they needed, onboarding completion rates were low, and support tickets skewed heavily toward "how do I do X?" questions.

Before: navigation complexity audit
Solution

Progressive complexity

I redesigned the core navigation and key workflows around the principle of progressive complexity (catalog, billing, uploads) — simple surfaces that reveal depth as users need it, rather than front-loading every option.

Restructured Navigation

Reorganized the platform around user intent (explore, build, manage) rather than feature categories, reducing top-level nav items from 12 to 5.

Guided Workflows

Key multi-step processes like job submission and hardware selection were redesigned as focused, linear flows with contextual help.

Dashboard Redesign

A personalized home screen that surfaces relevant activity, recent work, and recommended next steps based on the user’s role and history.

Redesigned navigation — before and after
Job submission flow
Hardware selection interface
Dashboard — researcher view
Dashboard — admin view
Dashboard — empty state
The Outcome

Measurably less friction

Onboarding completion improved significantly, and "how do I?" support tickets dropped. The redesigned navigation became the foundation for every subsequent feature release, giving the team a scalable structure to build on.

Final product screens in context
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